The weapon wheel has been expanded from the prior game, with launchers, both grenade and rocket, two handed melee weapons, dual wielding melee weapons, revolvers, pistols, smgs, assault rifles, even **** bows make a presence in this game to personalize your arsenal. Granted, the RNG weapon system is done right, as each weapon you discover has a unique character of it's own (and limited to about 100 or so), rather than being a generic weapon with slightly better stats than a identical weapon. As a result, the story falls on the wayside, as it both relies on knowledge of events from the first story (the demons invading earth is known as 'the Collisiion' in SW2, causing initial confusion), and gets lost in the mire of side challenges, side missions, and micromanaging all the weapons and 'mods' you will get. Again, I assume good intentions from the dev team trying to make SW2 not just a cynical copy-paste of the original, but I think they did too much to deviate from it. There is now a RNG system for the weapons, gems (which are mods for your character, guns, and even co-op experiences, which is also a new mechanic), there is a Diablo-esque difficulty system, which will make the game initially easier in comparison to it's predeccesor, 'free-roam' (which is more akin to a giant area for each mission), side missions from the main missions, challenges, and even more muddled stuff that makes Shadow Warrior 2 feel like a mesh of the original Shadow Warrior premise with Borderlands 2 and Diablo 3 tacked on. With that being said, Shadow Warrior 2 is a muddled, bottom heavy game with one too many mehanics from it's prior game, making it off putting for some. Now, while I can commend the developers for trying to make the game bigger in scope than it's predecessor, and to give credit where credit is due, they put a lot of effort and time to make Shadow Warrior 2 comparatively different from before. So Shadow Warrior 2 is the bigger and ultimately bottom heavy cousin of the previous game, basically expanding on most of the things that was present in the game: the gore has increased, the visuals even more radiant and sometimes overabundant, the rpg progression system expanded upon, and the jokes more continuous. Tackle challenging primary missions or thrilling side quests while maintaining your own ninja style with customizable armor, items, and valuable loot from your triumphs.This review contains spoilers, click expand to view.īeen a while since I've done a review for a game, but I figure that I can finally do one as I'm currently working on five games at once for a final consensus on it, this being one. Become a whirlwind of steel and blood with razor sharp katana, short swords, crescent blades, and hand claws or unleash a hellish symphony of ornate firearms to decimate your enemies.įour Player Co-Op: Battle through the expansive campaign alone or team up as a four-player typhoon of destruction online in campaign co-op mode. The sharp-tongued hero must once again wield lethal blades, staggering firepower, and archaic magic to purge the world of evil.īlades and Bullets: Lo Wang delivers his own brand full throttle brutality with an expanded array of over 70 lethal blades and explosive firearms to overcome the demonic opposition. When a simple mission goes wrong, Lo Wang is drawn into a volatile conflict between a brilliant young scientist, his nemesis Orochi Zilla, and the demonic forces that have become unsettled in our world. The once feared warrior now lives in the shifting wildlands outside the reach of his enemies and the neon glow of Zilla’s cybernetic metropolis, scratching out a meager existence as a hired sword for the local Yakuza clans. Despite noble intentions, Lo Wang’s efforts to annihilate the darkness corrupted the world, creating a strange and savage new order where humans and demons live side by side. Five years have passed since Lo Wang shattered the alliance between his deceitful former boss and the ancient gods of the shadow realm.
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