![]() One player is the main character exploring a dungeon and the other players work together as ghosts trying to kill them by possessing monsters and items in the rooms. One that I love playing with my siblings over the holidays. Not everything can be operated at the same time so you have to work together. You can have up to four players on screen (above) trying to pilot a circular spaceship, moving between shields, weapons and the cockpit. MichaelĪ platformer that has you building the map as you go, laying traps for other players (and avoiding them yourself). It’s a fairly simplistic game but kept the kids amused for hours and simple controls mean non-gaming adults can pick it up. Think Rocket League but instead of cars you control a group of alpaca. I’ve added this one mostly for my nephews, who absolutely adore it. Watching the other player set the kitchen on fire, while being unable to do anything about it and with the music accelerating as you reach the end of your time is truly a bonding experience! We laughed so much it made the game even more difficult. I have never had more fun playing a game with my sister than when we discovered Overcooked on the Switch (and we can trace our multiplayer origins to Smash on the N64). Basic controls mean kids and adults can easily pick this one up, one-hit kills mean it can feel very tense, and even the most skilled gamers can be taken out by novices. As with their last co-op 'em up, only you or your pal needs to own the game in order to play together.A last-man-standing arena style game where you control cartoonish food-based characters armed with boomerangs and tasked with killing each other. It Takes Two is out now on Steam and Origin for £35/€40/$40. With my own biggest reservations about It Takes Two set aside, I suppose I know what I'll be doing this weekend. It Takes Two looks like it'll be corny and funny on purpose, at least. I'm expecting about the same out of It Takes Two, but if we get a good laugh out of it again I won't call that a huge loss. When I played A Way Out with my co-op pal, I distinctly remember preempting one of the main character's dramatic story climax lines verbatim because it was that predictable. Two parents learn to work together again for the sake of their kid instead of getting divorced. The story is a bit conventional though, apparently. "The constant changes to style, ability and even camera angles-with levels referencing top down RPGs, beat 'em ups, and Mario Kart-aren't disorientating, and none of them end up feeling under-developed." She says some are more fun than others, but they've all got interesting uses for puzzle solving and do actually require cooperation from both players. "You and your co-op partner will get different abilities in every level, so there's a sense of anticipation when you come to a new area," she says. Alice Bee's It Takes Two review has some welcome reassurance on that topic. ![]() Game director Josef Fares put a lot of emphasis prior to It Takes Two's launch on how each area has you and your pal tackling some totally different set of tasks, which had me worried it would be a similarly bumpy ride. I had a decent time with A Way Out, but its transition from stealth puzzles to car chases to third-person shooting wasn't terribly smooth. Knowing that, I'm plenty ready to call up my usual pal to tackle this one.Īfter playing Hazelight's last co-op 'em up A Way Out earlier this year, I was feeling cautiously optimistic about about It Takes Two. Better yet, it sounds like Hazelight have even successfully mediated the marriage between all the many types of character abilities they've chucked together this time around. It Takes Two puts you and your co-op pal in a split screen adventure to help potential divorcees Cody and May learn to work together again as tiny, Honey I Shrunk My Spouse versions of themselves. The next two player 'em up from Hazelight Studios is officially out now.
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